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%0 Conference Proceedings
%4 sid.inpe.br/banon/2002/10.25.10.01
%2 sid.inpe.br/banon/2002/10.25.10.02
%@doi 10.1109/SIBGRA.2002.1167170
%T Cambio: realistic three dimensional simulation of humanoids based on computer vision and robotics
%D 2002
%A Aranha, Claus,
%A Ribeiro, Schubert Carvalho,
%A Goncalves, Luiz M. G.,
%E Gonçalves, Luiz Marcos Garcia,
%E Musse, Soraia Raupp,
%E Comba, João Luiz Dihl,
%E Giraldi, Gilson,
%E Dreux, Marcelo,
%B Brazilian Symposium on Computer Graphics and Image Processing, 15 (SIBGRAPI)
%C Fortaleza, CE, Brazil
%8 10-10 Oct. 2002
%I IEEE Computer Society
%J Los Alamitos
%S Proceedings
%1 SBC - Brazilian Computer Society
%X We introduce concepts and algorithms for control of visual motor commands and realistic simulation of basic habilities as visual servoing and perception for robotics simulation. The introduced tools can also be used in a straight-forward way to build computer animated devices as virtual agents, and avatars. We use the tools to build part of a humanoid (arms and head) robot, affectivelly named CÆ ambio . We will describe CÆ ambio s design, providing an overview on the most used feature extraction techniques for perception, discussing implementation issues. We intend to show the usefullness of a simulated plataform as an inexpensive alternative for testing and developing computer vision algorithms in real-time robotics applications and its possible extensions to computer animated agents and avatars.
%@language en
%3 107.pdf
%O The conference was held in Fortaleza, CE, Brazil, from October 7 to 10.


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